This game was a part of the campaign “It’s nice to point” on the nordic market. We only got a couple of weeks to pull this of, so it’s quite limited and simple game-play. The goal was to engage a younger target group by making a spoof of a first-person-shooter where you have to point your enemies to death. During the campaign period the game had around 300.000 visitors.
This was the first time I had the opportunity to use the 3d engine Away3D. The environment was built in 3D Studio Max and then imported in Away3D. Another software debut for me was Poser8 which was used to create and animate the enemies. Due to my lack of experience and limited time-schedule I used the default-character. The different types of enemies is just different layers of props, exported from poser and layered in flash (like jacket or glasses).
It was really fun and creative to make a game again, it was to many years since last time. I’m hoping for more opportunities like this in the future.