Tree.s and Three.js

This is a remake of an old experiment I did in papervision3D couple of years ago. This version is written in javascript and Three.js (by @mrdoob and his friends). It is really nice to play with the powers of WebGL. I have only used the built in shaders in Three.js so far, but it seems to be a quite straight forward process. Molehill and Away3D still get a lot of attention from me, but it is a special feeling to work straight in the browser. I can really recommend to try it out.

Launch demo

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