10.12
I have some improvements for you since last time! New stuff in this version is terrain, a rider and some snow-particles. In this demo, try to combine different values to see how the rider and the snow is affected. All parameters is connected together, so you can get pretty cool results.
Terrain
I mentioned that I could add effects to each layer in the heightmap/texture-comp. I now added perlin noise to the base-layer. The offset for each octave is the same as the track-layer-scroll so they are in sync with each other. By resizing the y-scale of the noise the terrain got more stretched look, like ridges, or dunes, created by the wind. It’s a simple example of distortion and more parameters and effects will be added to create different slopes. I also read out the height-value at the snowboarders position. Notice how the rider floats on top of the terrain minus the snow-depth and depending on the current pressure.
The rider
The guy is a fully rigged model imported from 3d studio max. I have just begun to test the bone-support in Away3D, that is way he is looking like a rookie. For now I just control joint rotations, but later on I will try to add bones-animations and poses, especially if I add jumps and tricks. I tried to move the joints up and down, but I could not sort that out with correct IK and without destroying the mesh. I’m sure that method would be pretty CPU-intensive as well with all the recursive translations going on in IK. I have to dig deeper into that later.
Just for the record, I’m in fact a skier, so maybe the movements are completely wrong since I never even tried a snowboard
Particles
I also added some snow-particles, or animated sprites to be more specific. The animation is dynamic depending on the speed and the pressure. If more pressure and the snow is deep, the particle will fly longer.
I guess next time I will try to make the rider controllable.


One of the best Away3D demos ever!
Well done
Wow! What a great first response! I’m flattered
Wow!
I’m impressed!
very cool inear! I like both 3d and snowboard
… just one tip, you should have your snb tip higher in a deep snow like that
It’s actual very fresh Canadian snow
More awersomeness. Are you aiming to build a big game out of this?
I don’t have that as goal really. I think performance have to be much better so the mesh can be bigger. Maybe for the next generation flash 3d that I hope coming in a near future. But if I can come up with good controls and a fun gameplay I’ll see what happens. Have to find a art director to support me as well. Or else, a crappy Santa-game for Christmas maybe
Oh, and I promised Fabrice that I will do a yeti-simulator to
Awesome! Really impressive demo