I realize all my posts so far has one thing in common. Perlin noise. So why make an exception this time. Remember the post about fire? Make the animation go in the opposite direction, change the colors and some parameters, put in on a texture and mix with blendmodes and filters and you got yourself another element of nature. Water.
When I play first-person-shooters like Just Cause, Far Cry or Uncharted 2 there is one thing that I always remember most. Water-effects. I forget about the story and just play around with it. I hope you will remember this one 😉
The cliff and water is simple models created in 3D Studio Max, then imported as a scene into Away3D with the Loader3D. The materials are converted to PhongMaterials. I tried to use a normal-map and a pixelbender-material on the cliff to get a wet look, but it was to CPU-intense together with the other effects, so that had to go.
The trick to make the water refract the light was to render the view twice. One with the waterfall alone and with just black and red colors. And another pass with the final result. Then the first pass is used to create a displacementMapFilter on the view. It’s quite slow, but I couldn’t resist to activate it by default when the visual result is much better. Try to switch it off to see the difference in quality and speed.
Update: I strongly recommend using Flash player 10.1 with this one, it’s a huge difference in speed! And how come Chrome is so damn faster than the rest? I added a slider for the texture resolution as well, so that performance can be adjusted. Lame, I know…
I found the texture for the cliff over here.