05.18
My next track on my journey through procedural domains goes through the woods. Not so revolutionary maybe, but I haven’t seen it in flash before and that’s enough challenge for me. And it’s a good way to learn the basics of textures. Here is the first tests:
For the sphere, I use the spherical mapping from the previous post. The cube has one texture for each side. One benefit if using a 3D procedural texture is that the wrapping is accurate and it looks like a block of massive wood. I can also use the optimized 3D Perlin noise as turbulence to make the grains look more natural.
Simple tree texture designer
I have added a few parameters to change, but several features could be added like: more object types, ring-types (tri,saw, sine), base texture blending.



Looks great! Any chance of providing the source code?
I thought you’d never ask
I will put it out, but it need some cleaning up first. I’ll let you know.